Jeanine Krath

Jeanine Krath is currently working at the Institute of Management and ZIFET of the University of Koblenz-Landau. In addition, she works as academic director of the GAMOS competence center for Gamification in Organizations and for Sustainability and organizes the 1st Interdisciplinary Conference on Gamification & Entrepreneurship (StartPlay), which will take place in August 2022. Her dissertation research deals with gamification for sustainable employee behavior. As a research associate, she participates in a trinational research project (KTUR) and supports the introduction of gamified learning principles in online teaching. In addition, she founded the doctoral network "Junges Forschen" (Young Research) to strengthen exchange between doctoral students and to support students in their first publication experiences.

 

Research Topics:

Gamification, Serious Games and Game-based Learning

(Employee) Motivation and Behavior

Sustainability management, CSR

Recent publications

Krath J., Morschheuser, B., von Korflesch H.F.O. (2022)

Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements

In: 55th Hawaii International Conference on System Sciences (HICSS), January 4-7, 2022, online, 1594-1603. http://hdl.handle.net/10125/79530.


Krath J. (2021)

Gamification for Sustainable Employee Behavior.

In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21). Association for Computing Machinery, New York, NY, USA, 411–414. https://doi.org/10.1145/3450337.3483523


Krath J., Schürmann, L., von Korflesch H.F.O. (2021)

Revealing the theoretical basis of gamification: a systematic review and analysis of theory in research on gamification, serious games and game-based learning

Computers in Human Behavior (125), December 2021, 106963. https://doi.org/10.1016/j.chb.2021.106963.

Upcoming conferences

June 18-24, 2022

30th European Conference on Information Systems (ECIS)

Tuschner, C., Krath, J., Bings, J., Schwenkmezger, M., Etzkorn, M. & von Korflesch, H. (2022). Leading in the digital age: A systematic review on leader traits in the context of e-leadership.

June 26 - July 1, 2022

24th International Conference on Human-Computer Interaction

Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., Helmefalk, M. (2022). Design Implications for a Gamified Recycling House (invited paper).

August 10-14, 2022

Americas Conference on Information Systems (AMCIS)

Kordyaka, B., Krath, J., Laato, S., Park, S., Jahn, K. & Niehaves, B. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and Sexism.

Past conferences

April 26-29, 2022

6th International GamiFIN Conference

Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M., Isfold Munkvold, R. (2022). Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.

January 4-7, 2022

55th Hawaii International Conference on System Sciences (HICSS)

Krath, J., Morschheuser, B., von Korflesch, H.F.O. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.

Kordyaka, B., Krath, J., Park, S., Wesseloh, H. & Laato, S. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.

October 18-21, 2021

CHI Play 2021

Krath J. (2021). Gamification for Sustainable Employee Behavior (Doctoral Consortium).

July 24-29, 2021

23rd International Conference on Human-Computer Interaction (HCI International)

Krath J., von Korflesch H.F.O. (2021). Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale (best paper award).

June 16-18, 2021

21st Annual Conference of the European Academy of Management (EURAM)

Krath, J., Silva, S. & von Korflesch, H. F. O. (2021). Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory.

April 7-9, 2021

5th International GamiFIN Conference

Krath, J., & von Korflesch, H. F. O. (2021). Designing gamification and persuasive systems: a systematic literature review (best presentation award).

Latest posts

How does gamification work?
Insights

How does gamification work?

How gamification achieves psychological effects and behavioral change is just starting to be explored. Our research shows: The way gamification works is based on ten theoretical principles.
Best Paper Award of HCI in Games at the 23rd International Conference on Human-Computer Interaction (HCI International)
Award

Best Paper Award of HCI in Games at the 23rd International Conference on Human-Computer Interaction (HCI International)

The paper entitled "Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale" was awarded the Best Paper Award in the category "HCI in Games" by the program committee.

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