Jeanine Krath is currently working at the Institute of Management and ZIFET of the University of Koblenz-Landau. In addition, she works as academic director of the GAMOS competence center for Gamification in Organizations and for Sustainability and organizes the 1st Interdisciplinary Conference on Gamification & Entrepreneurship (StartPlay), which will take place in August 2022. Her dissertation research deals with gamification for sustainable employee behavior. As a research associate, she participates in a trinational research project (KTUR) and supports the introduction of gamified learning principles in online teaching. In addition, she founded the doctoral network "Junges Forschen" (Young Research) to strengthen exchange between doctoral students and to support students in their first publication experiences.
Gamification, Serious Games and Game-based Learning
(Employee) Motivation and Behavior
Sustainability management, CSR
Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M. & Isfold Munkvold, R. (2022)
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
6th International GamiFIN Conference, 26.-29. April 2022, 105–114.
Krath J., Morschheuser, B., von Korflesch H.F.O. (2022)
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements
In: 55th Hawaii International Conference on System Sciences (HICSS), January 4-7, 2022, online, 1594-1603. http://hdl.handle.net/10125/79530.
Krath J., Schürmann, L., von Korflesch H.F.O. (2021)
Revealing the theoretical basis of gamification: a systematic review and analysis of theory in research on gamification, serious games and game-based learning
Computers in Human Behavior (125), December 2021, 106963. https://doi.org/10.1016/j.chb.2021.106963.
Conferences for 2023 are in planning. Stay tuned!
August 10-14, 2022
Kordyaka, B., Krath, J., Laato, S., Park, S., Jahn, K. & Niehaves, B. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and Sexism.
June 26 - July 1, 2022
Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., Helmefalk, M. (2022). Design Implications for a Gamified Recycling House (invited paper).
June 18-24, 2022
Tuschner, C., Krath, J., Bings, J., Schwenkmezger, M., Etzkorn, M. & von Korflesch, H. (2022). Leading in the digital age: A systematic review on leader traits in the context of e-leadership.
April 26-29, 2022
Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M., Isfold Munkvold, R. (2022). Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
January 4-7, 2022
Krath, J., Morschheuser, B., von Korflesch, H.F.O. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Kordyaka, B., Krath, J., Park, S., Wesseloh, H. & Laato, S. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.