Jeanine Kirchner-Krath is a postdoctoral researcher in the Gamification & Digital Customer Engagement research group at Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU).
Her research focuses on gamification and motivational information systems for sustainable development, in particular for promoting sustainable employee behavior in companies. A special focus of her research activities is the continuous collaboration with entrepreneurs and practitioners to explore the potential of gamified systems for sustainability in the organizational environment. In this context, she organized the first StartPlay conference in 2022 as an interdisciplinary science-practice meeting on gamification for innovation and sustainability in the corporate context.
Krath, J., Altmeyer, M., Tondello, G., Nacke, L. (2023)
In: CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 23.-28. April 2023, Hamburg, Germany, 677. https://doi.org/10.1145/3544548.3580968
Krath J., Morschheuser, B., von Korflesch H.F.O., Hamari, J. (2023)
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features
In: ECIS 2023 Research Papers, 16.-19. June 2023, Kristiansand, Norway, 244. https://aisel.aisnet.org/ecis2023_rp/244
Krath J., Schürmann, L., von Korflesch H.F.O. (2021)
Revealing the theoretical basis of gamification: a systematic review and analysis of theory in research on gamification, serious games and game-based learning
Computers in Human Behavior (125), December 2021, 106963. https://doi.org/10.1016/j.chb.2021.106963.
No conferences scheduled yet. Stay tuned!
April 18-21, 2023
Krath, J., Klock, A.C.T., Morschheuser, B., Park, S., Legaki, N.-Z., von Korflesch, H.F.O. & Hamari, J. (2023). Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
April 23-28, 2023
Krath, J., Altmeyer, M., Tondello, G. F., & Nacke, L. E. (2023). Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale.
August 10-14, 2022
Kordyaka, B., Krath, J., Laato, S., Park, S., Jahn, K. & Niehaves, B. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and Sexism.
June 26 - July 1, 2022
Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., Helmefalk, M. (2022). Design Implications for a Gamified Recycling House (invited paper).
June 18-24, 2022
Tuschner, C., Krath, J., Bings, J., Schwenkmezger, M., Etzkorn, M. & von Korflesch, H. (2022). Leading in the digital age: A systematic review on leader traits in the context of e-leadership.
April 26-29, 2022
Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M., Isfold Munkvold, R. (2022). Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform.
January 4-7, 2022
Krath, J., Morschheuser, B., von Korflesch, H.F.O. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Kordyaka, B., Krath, J., Park, S., Wesseloh, H. & Laato, S. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.