Publications

2025

Kirchner-Krath, J., Schmidt-Kraepelin, M., Schmähl, K., Schütz, C. Morschheuser, B., Sunyaev, A. (2025). Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes. Journal of Medical Internet Research, 27, e65214.  https://doi.org/10.2196/65214

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2024

Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B., von Korflesch, H. F. O. (2024). Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies. Internet Research, ahead-of-printhttps://doi.org/10.1108/INTR-06-2024-1000

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Jung-Krenzer, T., Kirchner-Krath, J., Ciemer, C., Altmeyer, M. (2024). Leaf your Chair Behind - Calm Persuasion for Frequent Sitting Breaks Among Office-Workers. In Proceedings of Mensch und Computer 2024https://doi.org/10.1145/3670653.3670681

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Kirchner-Krath, J., Altmeyer, M., Schürmann, L., Kordyaka, B., Morschheuser, B., Klock, A. C. T., Nacke, L., Hamari, J., von Korflesch, H. F. O. (2024). Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. International Journal of Human-Computer Studies, 190, 103314.  https://doi.org/10.1016/j.ijhcs.2024.103314

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Kirchner-Krath, J., Birnstiel., S., Morschheuser, B. (2024). Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects. In ECIS 2024 Proceedings. 10.
https://aisel.aisnet.org/ecis2024/track18_healthit/track18_healthit/10

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Xie, R., Kirchner-Krath, J., Morschheuser, B. (2024). Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges. In ECIS 2024 Proceedings. 6. https://aisel.aisnet.org/ecis2024/track15_social_ict/track15_social_ict/6

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Kirchner-Krath, J., Schmidt-Kraepelin, M., Schöbel, S., Ullrich, M., Sunyaev, A., von Korflesch, H. F. O. (2024). Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-19), https://doi.org/10.1145/3613904.3642048

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Schürmann, L., Kirchner-Krath, J., von Korflesch, H. F. O. (2024). Gamification: Motiviertes Lehren und Lernen spielend leicht gemacht. In: Ernst-Heidenreich, M., Quaiser-Pohl, C., Sorajewski, F., Werger, A. (Eds.), Digitalisierung in der Schule. Ein Praxisbuch zu Möglichkeiten, Grenzen und Herausforderungen (pp. 84-91). Beltz Juventa.

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Hörsch, H., von Korflesch, H. F. O., Kirchner-Krath, J., Köhler, J. (2024). Online Educational Escape Rooms – Ein Fallbeispiel. In: Mhros, E., Franz, J., Herrmann, D., Lindner, K., Staake, T. (Eds.), Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge (pp. 223-244). Springer Link. https://doi.org/10.1007/978-3-658-43379-6_15

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Kirchner-Krath, J., Morschheuser, B., Sicevic, N., Xi, N., von Korflesch, H. F. O., Hamari, J. (2024). Challenges in the adoption of sustainability information systems: A study on green IS in organizations. International Journal of Information Management, 102754. https://doi.org/10.1016/j.ijinfomgt.2024.102754

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2023

Krath, J., Morschheuser, B., von Korflesch, H. F., & Hamari, J. (2023). How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features. ECIS 2023 Research Papers, 244. https://aisel.aisnet.org/ecis2023_rp/244/

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Krath, J., Klock, A. C. T., Morschheuser, B., Legaki, N.-Z., Park, S., von Korflesch, H. F. O., & Hamari, J. (2023). Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. 7th International GamiFIN Conference, April 18-22, Levi, Finland, 1-12.

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Krath, J., Altmeyer, M., Tondello, G. F., & Nacke, L. E. (2023). Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-18). https://doi.org/10.1145/3544548.3580968

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Kordyaka, B., Park, S., Krath, J., & Laato, S. (2023). Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games. ACM Transactions on Social Computing, 6(1-2), 3. https://doi.org/10.1145/3580346

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2022

Park, S., Kultima, A., Lehtonen, M. J., Krath, J. (2022). Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proceedings of the ACM on Human-Computer Interaction, 6 (CHI PLAY), 1-14. https://doi.org/10.1145/3549496

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Kordyaka, B., Krath, J., Laato, S., Park, S., Jahn, K. & Niehaves, B. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and Sexism. Americas Conference on Information Systems (AMCIS), 10.-14.07.2022, Minneapolis, United States. https://aisel.aisnet.org/amcis2022/vcc/vcc/3

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Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., Helmefalk, M. (2022). Design Implications for a Gamified Recycling House.  In: Fang, X. (eds) HCI in Games. HCII 2022. Lecture Notes in Computer Science, vol 13334. Springer, Cham. https://doi.org/10.1007/978-3-031-05637-6_18

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Krath, J., Palmquist, A., Jedel, I., Barbopoulos, I., Helmefalk, M. & Isfold Munkvold, R. (2022). Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. 6th International GamiFIN Conference, 26.-29. April 2022, 105–114.

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Tuschner, C., Krath, J., Bings, J., Schwenkmezger, M., Etzkorn, M. & von Korflesch, H. (2022). Leading in the digital age: A systematic review on leader traits in the context of e-leadership. 30th European Conference on Information Systems (ECIS), 18.-24. Juni 2022. 63. https://aisel.aisnet.org/ecis2022_rp/63/.

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Krath, J., Morschheuser, B., von Korflesch, H.F.O. (2022). Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.55th Hawaii International Conference on System Sciences (HICSS), 4.-7. Januar 2022,1594-1603. http://hdl.handle.net/10125/79530.

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Kordyaka, B., Krath, J., Park, S., Wesseloh, H., Laato, S. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. 55th Hawaii International Conference on System Sciences (HICSS), 4.-7. Januar 2022, 2908-2917. http://hdl.handle.net/10125/79693.

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2021

Krath, J. (2021). Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium. In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21). Association for Computing Machinery, New York, NY, USA, 411–414. https://doi.org/10.1145/3450337.3483523

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Krath, J., Schürmann, L. & von Korflesch, H. F. O. (2021). Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior (125), 106963. https://doi.org/10.1016/j.chb.2021.106963 .

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Krath, J., & von Korflesch, H. F. O. (2021). Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale. In X. Fang (Ed.), HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science, vol 12789 (pp. 219–238). Springer Nature. https://doi.org/10.1007/978-3-030-77277-2_18

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Krath, J., & von Korflesch, H. F. O. (2021). Designing gamification and persuasive systems: a systematic literature review. 5th International GamiFIN Conference, 07.-09. April 2022, 100–109.

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