Gamification for Sustainable Employee Behavior
Zusammenfassung
Author:
Jeanine Krath
Datum:
2021
Typ:
Konferenzbeitrag
Konferenz:
2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21)
Krath, J. (2021). Gamification for Sustainable Employee Behavior. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 411–414. https://doi.org/10.1145/3450337.3483523
Krath, Jeanine. “Gamification for Sustainable Employee Behavior.” Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, ACM, 2021, pp. 411–14, doi:10.1145/3450337.3483523.
Krath, J. 2021. “Gamification for Sustainable Employee Behavior.” In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 411–14. New York, NY, USA: ACM. https://doi.org/10.1145/3450337.3483523.
J. Krath, “Gamification for Sustainable Employee Behavior,” in Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, Oct. 2021, pp. 411–414, doi: 10.1145/3450337.3483523.
@inproceedings{Krath2021, address = {New York, NY, USA}, author = {Krath, Jeanine}, booktitle = {Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play}, doi = {10.1145/3450337.3483523}, keywords = {2021,Design,Gamification,Organizational Behavior,Sustainability,acm reference format,behavior,design,ex-,gamification,gamification for sustainable employee,jeanine,krath,organizational behavior,sustainability}, month = {oct}, pages = {411--414}, publisher = {ACM}, title = {{Gamification for Sustainable Employee Behavior}}, url = {https://dl.acm.org/doi/10.1145/3450337.3483523}, year = {2021} }